Visceratika

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Powers (1–5)

Skin of the Chameleon

Expend 1 Blood and use a simple action to activate Skin of the Chameleon for one hour. You must be currently unobserved by mortals in order to activate Skin of the Chameleon. Thereafter, so long as you draw no attention to yourself, mortals will assume that you are an expected and legitimate part of their surroundings. They assume you have an authentic reason to be there, and they will not question your presence. If asked afterwards, they will describe you in generalities. Even if your appearance is particularly bestial or horrific, like a Gargoyle or a Nosferatu appears, so long as you take simple steps to avoid attention, such as wearing a hat or turning up collar, and do nothing to make people notice you, mortals in your area will ignore you. You can interact with mortals while under the effect of this power, so long as you do not startle them or give them any reason to scrutinize your appearance. After such a conversation, the mortal will only remember you as a bland-seeming individual with the proper credentials to be present and very little more. If you use another power, threaten, or attack anyone, or otherwise draw attention to yourself, this power immediately ends. Skin of the Chameleon fails if you attempt to enter a private location. This power might allow you to wander through a crime scene, but it cannot be used to enter a top secret laboratory or walk unnoticed into someone's home.
Focus: [perception]
Your power also works on supernatural creatures, who may make an opposed challenge to notice you.

Scry the Hearthstone

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By spending 1 point of Blood and spending a full turn in concentration, you get a complete sense of a building's layout and inhabitants at that moment. You receive accurate information about the building's design — where each room is, whether there are secret passages or hidden chambers, and so forth. You also learn the location, approximate size, and general type (humanoid or animal) of all living (and undead) things within. This building may be as large as a mansion; to acquire detailed information about a massive superstructure or a skyscraper, your Storyteller may require you to activate this power once every few floors.
Focus: [perception]
You can use Scry the Hearthstone by expending a simple action instead of a full turn.

Bond With the Mountain

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Spend 1 Blood and expend a standard action. By physically grasping a portion of stone or manufactured stone-like material, such as concrete, brick, or other masonry, you can twist or shape it as though it were soft and malleable. By using this power, you can even shape a safe haven for yourself within such material, sealing any gaps behind you after you crawl inside. You can create corridors or openings and pass through them, leaving no trace of such travel behind. A character using Bond With the Mountain can shape three cubic feet of stone with one standard action, and can move through such material in this manner at one step per round. Those wishing to notice or locate a Gargoyle who is using Bond With the Mountain to shelter inside a wall or other material must succeed in a challenge, using their Mental attribute + Investigation versus the Visceratika user's Physical attribute + Stealth. When a character using Heightened Senses comes within two steps of a person hidden by Bond With the Mountain, the character with Heightened Senses automatically realizes that someone is nearby, although she does not know who, or precisely where, to find that someone. A character who has been forewarned by Heightened Senses in this manner receives a +3 bonus to her challenge to notice and locate the Visceratika user.
Focus: [wits]
You can also shape and move through metal and metal alloys.

Armor of Terra

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Spend 1 Blood and expend your simple action to toughen your skin to the hardness of stone for one hour. While Armor of Terra is active, your armored skin has the Hardened and Ballistic qualities. While affected by this power, your appearance may be considered a breach of the Masquerade. Armor of Terra is not mundane armor, and attacks that normally pierce armor do not pierce or ignore the effects of this power.
Focus: [wits]
Your armor gains the Full Body quality and can be hidden beneath normal clothing.

Stone Strength

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By expending 1 Blood and spending a simple action, you transform your body to the hardness of stone. While in this form, you do not take damage from fire, and flaming or incendiary attacks deal normal damage to you. Further, because your organs are as hard as stone, you cannot be staked. While affected by this power, your appearance is a clear breach of the Masquerade. Once activated, this power lasts until the next sunrise. Stone Strength is a transformative power and cannot be combined with other transformative powers. You can end this transformation at any time by expending a simple action. Stone Strength's transformation is a rock-like version of a character's normal (humanoid) form, and characters in this form can use weapons.
Focus: [wits]
You take half damage from sunlight (round up).

Elder Powers

Bulwark

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To use Bulwark, you must first succeed in using the Grapple combat maneuver on your target. Remember that willing targets may relent, obviating the need to spend Willpower to perform a combat maneuver. Once you have established a Grapple, you can spend 1 Blood and use your simple action to activate Bulwark. While within your embrace, your target is protected from all Physical attacks, and cannot physically attack others. Any Physical attacks directed at the individual protected by Bulwark target you instead. Protected individuals can be targeted by Mental and Social attacks that do not require touch. A protected individual can utilize Mental and Social attacks herself, so long as those attacks do not require her to touch her opponent or utilize gestures. Bulwark ends if the target escapes your Grapple or if you let her go. Additionally, Bulwark ends if you have one or more points marked off in your Incapacitated wound track.

Furnace of Steel

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Spend 1 Blood and use your standard action to target a single metal or stone object within your line of sight that is no larger than 10 cubic feet in size. The target object warps and permanently loses its integrity, as if exposed to extreme heat. Weapons melt and become useless when targeted by this power, and you can easily destroy vehicles and buildings. Even if the item is within someone else's control, so long as you can see the item, you can target it with Furnace of Steel, without making a test.

Cataclysmic Upheaval

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Spend 2 points of Blood and your standard action to touch the ground, calling the earth to rise to you as it carries boulders, pipes, and foundational beams in a crushing attack against your foes. You may make an opposed challenge against everyone within 10 steps. You may exempt a number of allies from the challenge equal to your dots of the Survival skill. Any who lose the challenge suffer 3 points of damage that cannot be reduced or negated as the ground on which they stand crushes them. Should you desire, those affected are dragged and must take up to 5 steps in your direction. You may ignore previous immovable obstacles, such as boulders and support beams when moving your opponents. Should you spend 1 point of Willpower to retest any of these opposed challenges, you also gain that retest for the remainder of the opposed challenges without spending further Willpower. If you spend the Willpower to retest after some challenges are already resolved, you cannot go back to previous challenges you have lost and apply that Willpower retest retroactively.

Meteor

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Once purchased this power is always active and gives you several advantages when using Aerial Combat Maneuvers. - You may use the Dive Bomb or Plummet Aerial Combat Maneuvers without spending Willpower. - When using Plummet your test pool is not reduced by 2 and you may affect opponents that have the Stamina focus. - When using Dive Bomb your attack does an additional level of damage. Further, you may use this power without being able to fly but you must be 6 steps vertically higher than your opponent. - When using Elude or Dive Bomb you may use up to 3 movement steps to pass through or into substances you can affect with Bond With the Mountain without paying an additional standard action cost to activate that power. In addition, if you wish to use an Aerial Combat maneuver but do not possess a means of flight (such as the 1-point Gargoyle merit Flight), you may spend a point of Blood to briefly manifest stony wings which grant you the needed propulsion for the turn.

Luminary Powers

Rockheart

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Once purchased this power is always active. Your heart becomes solid stone, making you immune to the Pierce Heart Combat Maneuver for as long as your heart remains in your body. Any time you test for frenzy you may spend 1 Blood to automatically win the challenge. Additionally, you may choose to resist any mental or social challenges using your Physical Traits + Survival instead of the normal test pool required. Further whenever you spend a point of Willpower to retest a Social power, you immediately regain the Willpower spent for that challenge. If your heart is removed from your body, this power and all of its benefits end.