Mortis Path

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Powers (1–5)

Masque of Death

Spend 1 point of Blood and use your standard action to transform your physical form into that of a normal corpse. While Masque of Death is active, you are considered to be a mundane corpse. You cannot move, you have no aura, you lose access to all of your vampiric powers (except for the effects of Masque of Death), you do not take damage from sunlight, and you appear to all investigation as a simple, non-magical dead body. A character using Masque of Death is not a true corpse and cannot be targeted by powers that only affect a true corpse. While Masque of Death is active, you are aware of everything that occurs within five steps of your physical form. You do not take wounds from damage to your body while in this state, and you are immune to staking, but you can be killed if your head is severed or your body is destroyed. Destroying or beheading your corpse in this manner requires the attacker to utilize three standard actions, during which you may choose to end Masque of Death and revert instantly to your physical form. Masque of Death lasts until you choose to end the power. If a character uses Masque of Death for an extended period of time, her corpse will rot and decay normally but will never entirely lose cohesion. In this manner, she will become as withered and decrepit as any other corpse in a tomb until such time as she awakens. The user of this power can end this effect by spending a simple action.
Focus: [appearance]
You can spend 1 Blood per turn to take a simple action, and the power auto-activates on torpor or staking.

Resume the Coil

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Spend 1 Blood and use your standard action to touch a torpid vampire. The target immediately wakes from torpor. A target awakening from torpor has the same number of health levels as when she entered torpor. Resume the Coil can be used to awaken yourself while you are torpid. This is an exception to the rule that prevents characters from using powers while in torpor.
Focus: [manipulation]
You can temporarily resurrect a mortal who died within the last 24 hours by touching their corpse.

Blight

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Spend 1 Blood, expend your standard action to point dramatically at your target, and then make an opposed challenge using the Necromancy test pool. If you succeed, your target contracts a terrible, wasting sickness. Victims of Blight take 1 point of aggravated damage as their flesh rots and falls off in clumps. This damage cannot be reduced or negated. After one hour, your target must make a static test using her Physical attribute + Survival with a difficulty equal to your Mental Attribute + Occult. Because this is a static challenge, you cannot use your Willpower to retest, although the target can do so. If the target fails this challenge, she takes another point of aggravated damage that cannot be reduced or negated. Repeat this process once per hour until the target either succeeds in a challenge (indicating her body has finally resisted the disease), dies, or falls into torpor. Living characters can die from Blight, but vampires stop taking damage from this power once they fall into torpor. If a vampire voluntarily enters torpor before running out of health levels, Blight continues to eat away at her flesh until she runs out of health levels.
Focus: [manipulation]
The static challenge to resist damage occurs every 10 minutes instead of every hour.

Reaper's Passing

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Spend 1 Blood and use your standard action to make an opposed challenge using the Necromancy test pool. If you succeed, your target experiences a fleeting glimpse of death. Some lucky few see the momentary bliss of heaven, but most experience the horrors of hell or the terrors of utter emptiness. No matter what form this power takes, the victim is briefly incapacitated by her brush with death. The target loses her next standard action. If this power is used twice on a single target, the effects are lessened, as the target is somewhat inured to the shock. If a target has been affected by this power within the last three turns, a second use of this power on that target has no effect.
Focus: [manipulation]
Victims lose both their next standard and simple actions.

The Fourth Horseman

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Spend 1 point of Blood and use your simple action to transform dramatically into a physical avatar of death. This transformation must feed, fueling itself on the life-force in its surrounding area. If it cannot draw power from other sources, it eats at the user from within, slowly drawing her into death. At the beginning of each turn in which the Fourth Horseman is active, any living individual within two steps of the user takes 2 points of normal damage as her life force is corroded and destroyed. This damage cannot be reduced or negated by any means. Vampires in this radius lose 1 point of Blood, as the only lifeforce they possess is that which was stolen from others. The blood in a vampire's veins literally turns into ash. Vampires with no blood in their bodies suffer no ill effects. If the Fourth Horseman has no nearby sources upon which to feed, either by damaging a living character or by turning a vampire's blood to ash, it turns inward, turning 2 points of the user's Blood to ash. This power ends immediately if the user runs out of Blood, falls into torpor, or spends a simple action to deactivate it. While a character is under the effect of this power, all of her Brawl and Melee attacks inflict an additional point of damage. The Fourth Horseman is a transformative power and cannot be combined with other transformative powers. You can use weapons while in this form.
Focus: [appearance]
All Brawl and Melee attacks inflict aggravated damage while transformed.