Kineticism
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Powers (1–5)
Accumulate
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Accumulate
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You have the power to accumulate kinetic energy to discharge it later in a burst of speed. Spend a simple action to accumulate 1 charge of Kineticism. Whenever you spend a simple action for Movement, you can also spend a charge. If you do, you may take an additional 3 steps. You may only spend one charge per simple action spent on movement.
Focus: [wits]
When spending a charge for movement, you can briefly run up or along walls.
Kinetic Discharge
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Kinetic Discharge
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You have gained the ability to discharge energy at your foes, propelling them in the direction of your choice. You may use this power whenever you successfully touch your target or succeed in a physical attack against her, which must be an unarmed or melee attack. Spend a single charge of Kineticism to move your target up to 4 steps in the direction of your choice. If this would cause your target to collide with anything the size of a table or larger, she takes 1 point of damage, as do any characters she collides with. This damage is considered separate from your initial attack for the purposes of damage reduction. You may only spend one charge per action in this manner.
Focus: [intelligence]
Target moves up to 6 steps, takes 2 collision damage, and can be knocked prone.
Kinetic Dampening
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Kinetic Dampening
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Whenever an opponent achieves an exceptional success in a physical attack where you are the defender, you may spend 2 charges of Kineticism to reduce the exceptional success to a normal success. If your opponent has a power which gives her an automatic exceptional success, activating this power causes them to instead check for an exceptional success normally.
In addition, you may gain a charge of Kineticism whenever a physical attack would harm you for 2 or more points of damage. You may determine if this benefit applies before applying the effects of Fortitude or other powers. If you gain a charge of Kineticism in this way, you may not spend it to apply Kinetic Dampening toward the same attack.
At its base level, this power does not function against the Chimerstry power Horrid Reality. Further, your inability to absorb energy from the effects of Horrid Reality does not constitute you successfully disbelieving the illusion.
Focus: [intelligence]
You can absorb non-kinetic energies and gain charges from any effect dealing 2+ damage.
Redirection
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Redirection
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Whenever you succeed in defending against a firearm or a thrown weapon attack, or whenever you successfully defend against a power which involves a projectile such as Taste of Death, Conflagration, or Flame Bolt, you may spend 2 charges to activate this power. If you do, you may redirect the failed attack to a new target of your choice. Make an opposed challenge against that target using the Kineticism test pool. If you succeed, you may apply the effects of the original power to the new target. This attack counts towards, and must abide by, the maximum attacks per round limitation. You may only use this power during Celerity rounds if you are able to act during that same round. Powers which do not involve an actual projectile, such as Force Bolt or Engulf, cannot be redirected with this power. Any qualities that applied to the original attack, such as from a gun with Accurate or Deadly, a shotgun with the Spray quality, or a bonus from a power such as Projectile, do not carry over into the new attack.
Focus: [wits]
You can redirect attacks that fail against other individuals and redirect your own failed attacks.
Vengeful Strike
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Vengeful Strike
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Whenever you succeed in a Melee or Brawl attack against a target, for each point of damage you would inflict (determined before damage reduction), you may spend 1 charge of Kineticism. For each charge you spend, one of the points of damage becomes unsoakable and cannot be reduced or negated. If your attack does both normal and aggravated damage, you may apply this to the aggravated damage first.
In addition, you may gain a charge of Kineticism whenever you achieve an exceptional success against someone in an unarmed or melee attack. If you do, you may not spend those charges to activate Vengeful Strike on the same attack, but you may spend other charges that you have. You may not use this power in conjunction with combat maneuvers or other powers such as Fearful Blow or Earthshock. However, you may use this with powers that enhance your range, such as Flick or Kinetic Wave.
Focus: [intelligence]
You gain two charges on an exceptional success in unarmed or melee instead of one.