Koldun

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While all Fiends are scientists and scholars of the blood, the Koldun claim to be the first vampires to master sorcery. Their magic is drawn from the land, from otherworldly lines of energy that criss-cross the earth in mystic patterns. The Koldun twist those energies as ruthlessly as others in their clan twist flesh. Koldunism is an ancient skill, and a demanding one. Tzimisce who learn sorcery do not do so purely because their sire had the talent. They must prove that they have an aptitude for rigorous control, and for bargaining with the spirits and enslaving them to the Tzimisce's desire. Those who try and fail always die, incinerated by the very power they wanted to command. You can purchase Thaumaturgy: Path of Elemental Mastery and one other Thaumaturgical path of your choice. This additional path of Thaumaturgy can be learned without a teacher and is purchased at in-clan costs, but is not considered an in-clan discipline.

Weakness

The Tzimisce are inextricably tied to their domains of origin, and must rest in the proximity of at least two handfuls of native soil — earth from a place important to her from her mortal days, such as the soil from her birthplace or the graveyard where she underwent her Embrace. Each day spent without this physical connection to her land inflicts a cumulative -1 penalty to all of the Tzimisce's attack test pools (maximum -5). These penalties remain until she rests for a full day amid her earth once more.