Gangrel

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Common

Other vampires consider the Gangrel to be primitive creatures. They do not understand the difference between primitive and predator. Yes, Gangrel can be vicious, cruel beasts, subject to animalistic drives — but they are also cunning and civilized hunters. As a clan, the Gangrel are wary and aloof. They disdain organized society and prefer to operate outside of structures and hierarchies. This individualism has caused them to develop in different ways, spawning many different lineages, from the territorial-based Anda or Mariners to the disparate Noiad or Coyote bloodlines, whose powers differ from the parent clan. The clan considers them all Gangrel. Where other clans focus on politics, power, or acquisitions, the Gangrel are loners and travelers; few spend time in the courts of vampire culture. They have little regard for clan enmities or alliances. Conflicts with Gangrel more often concern domain and feeding rights instead of politics and power-brokering. Further, they don't differentiate between ancient and newly Embraced vampires, as other clans do. Instead, the Gangrel base clan prestige on an individual's capacity and ability, rewarding courage and individual strength. Gangrel elders demand respect — but it is a respect that they are willing to earn. Most Gangrel appear scruffy-looking, rough, and ragged, as befits a clan of wanderers. Further, when they frenzy, they take on aspects of natural creatures, lending them an animalistic mien. They shelter where they please, in the soil of the earth, and do not care what others think of their appearance. Gangrel sire sporadically, often after hunting a prospective childe. They frequently abandon the fledgling vampire after her creation, forcing her to learn the basic lessons of survival on her own. Only after the childe has proven herself will the sire return to induct her into vampire society and introduce her to the clan.

Weakness

All Gangrel have one animalistic physical feature. For example, you might have hawk's eyes, scales all over your skin, or a lion's mane. Every time a Gangrel frenzies, she temporarily gains an additional animalistic feature. Temporary animal features recede when the vampire sleeps for a day, but a Gangrel's permanent animal hallmark never fades. It can be hidden by clothing, or by powers such as Obfuscate, or temporarily removed by powers such as Vicissitude, but it will always return when the vampire sleeps.

Organization

On occasion, members of the Gangrel clan gather to discuss current events and share stories of their travels. These meetings are informal, rarely planned in advance, and often last only a few nights. Beyond that, Gangrel eschew organization other than the sire-childe relationship. The leadership of the Gangrel consists of those whose recent victories are most prestigious. Those whose noteworthy deeds are in the distant past, or who have recently lost face, receive far less respect.