Bratovitch
Search
The Tzimisce pride themselves on breeding revenant families, though sometimes even their own twisted experiments get away from them. The Bratovitch are a perfect example of Tzimisce experimentation gone horribly awry. Elder Tzimisce only grudgingly admit their role in creating the Bratovitch, a revenant family which has managed to "earn" the Embrace in large enough numbers to coalesce into its own bloodline. These twisted, often horrific, and crass vampires make some of the most fervent Loyalists in the Sabbat look highbrow. Often regarded as freaks of circumstance, the Bratovitch are no strangers to cannibalism, squalor, violence, and other vices often spurred on by their merciless tempers. As a revenant family, the Bratovitch existed well before the first Anarch Revolt as terrifying hunters of Lupines and other denizens of the night. To assist in their hunts, the Bratovitch prided themselves on mastering the creation of hellhounds; ghastly and horrific creatures with vicious jaws, knotted muscle covered only by a seemingly thin layer of taut flesh, and other vile modifications. In modern nights, most Bratovitch keep several hellhounds as guardians of person and property with simple instructions – protect and destroy any who trespass. At the start of the Anarch Revolt, the Bratovitch fought to protect their ancestral masters, but then betrayed the elder Tzimisce when the tide of war turned against the clan. After the Convention of Thorns, the Bratovitch chose to throw their lot in with the newly formed Sabbat sect, joining younger Tzimisce who were determined to throw off the shackles of the ancients. In modern nights, nearly all Bratovitch are members of the Sabbat sect, as other sects tend to reject their inhumane nature.
Disciplines
Weakness
The Bratovitch are monsters at their very core, spurred on by hot tempers and lacking a concept of self-control. For the purposes of determining the need to test for frenzy or powers that interact with Beast traits (such as Quell the Beast), they are always considered to have 1 Beast trait higher than their current total. For example, a Bratovitch with 2 Beast traits must test for frenzy as if she had 3 Beast traits. As this is a penalty and not an actual Beast trait, it cannot be reduced or eliminated by powers or effects such as spending time with someone who has the Animal Ken skill. This penalty has no effect on Morality loss; a Bratovitch who accumulates 4 Beast traits is not considered to have 5 through this penalty. Instead, she will lose a point of Morality when she normally accumulates a 5th Beast trait.
Organization
The Bratovitch frequently organize themselves in extended family units or communes, with the most powerful of them acting as the head of the brood. These familial units frequently operate as Sabbat packs and often share strong Viniculums to each other. In the rare instance that a member of the family is not a member of the Sabbat, they instead opt for several mutual blood bonds. One thing remains common: they put family and violence first.